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Faster alternative to PolyZone utilising glm.polygon.

lib.zones.poly

lib.zones.poly(data)
  • data: table
    • points: vector3[]
      • All z values must match
    • thickness?: number
      • Default: 4
    • onEnter: function(self: table)
    • onExit: function(self: table)
    • inside: function(self: table)
    • debug?: boolean

lib.zones.box

lib.zones.box(data)
  • data: table
    • coords: vector3
    • size?: vector3
      • Default: vec3(4, 4, 4)
    • rotation?: number
      • Angle in degrees
    • onEnter: function(self: table)
    • onExit: function(self: table)
    • inside: function(self: table)
    • debug?: boolean

lib.zones.sphere

lib.zones.sphere(data)
  • data: table
    • coords: vector3
    • radius?: number
      • Default: 2
    • onEnter: function(self: table)
    • onExit: function(self: table)
    • inside: function(self: table)
    • debug?: boolean

Usage Examples

function onEnter(self)
print('entered zone', self.id)
end

function onExit(self)
print('exited zone', self.id)
end

function inside(self)
print('you are inside zone ' .. self.id)
end

local poly = lib.zones.poly({
points = {
vec(413.8, -1026.1, 29),
vec(411.6, -1023.1, 29),
vec(412.2, -1018.0, 29),
vec(417.2, -1016.3, 29),
vec(422.3, -1020.0, 29),
vec(426.8, -1015.9, 29),
vec(431.8, -1013.0, 29),
vec(437.3, -1018.4, 29),
vec(432.4, -1027.2, 29),
vec(424.7, -1023.5, 29),
vec(420.0, -1030.2, 29),
vec(409.8, -1028.4, 29),
},
thickness = 2,
debug = true,
inside = inside,
onEnter = onEnter,
onExit = onExit
})

local sphere = lib.zones.sphere({
coords = vec3(442.5363, -1017.666, 28.65637),
radius = 1,
debug = true,
inside = inside,
onEnter = onEnter,
onExit = onExit
})

local box = lib.zones.box({
coords = vec3(442.5363, -1017.666, 28.65637),
size = vec3(1, 1, 1),
rotation = 45,
debug = true,
inside = insideZone,
onEnter = onEnter,
onExit = onExit
})

Zones can be deleted by using the remove method.

poly:remove()
sphere:remove()
box:remove()

Zone creation script

Similarly to PolyZone, there is a zone creation script included.

To use it use the /zone with poly, box or sphere as args.

Available controls will be displayed on the right side.

Once saved you will find the created zone details in created_zones.lua within ox_lib