Client
lib.getClosestPlayer
Get the id, ped, and coords of the closest player to a set of coordinates.
function lib.getClosestPlayer(coords, maxDistance, includePlayer) end
- coords:
vector3
- The coords to check from.
- maxDistance:
number
- The max distance to check.
- includePlayer:
boolean
- Whether or not to include the current player.
Return:
- playerId?:
number
- playerPed?:
number
- playerCoords?:
vector3