Skip to main content

Client

Caches data related to the player and handling some events or statebags.
An interval runs every 100ms to update data that cannot be checked via handlers.

States

  • ped: number
    • player entity id
  • playerId: number
    • player id
  • serverId: number
    • player server id
  • vehicle: number or false
    • vehicle entity id
  • seat: number or false
    • vehicle seat index
  • resource: string
    • invoking resource name
  • weapon: number or false
    • current ped weapon

lib.onCache

Register an event handler that is triggered when the cached value is updated.

lib.onCache(key, function(value) end)
  • key: string
  • value: any
lib.onCache('vehicle', function(value)
print('old vehicle:', cache.vehicle)
print('new vehicle:', value)
end)